Aggression and Video Games
The use of video games is not to turn people into criminals, but to entertain them. Some video games may be harmless and educational, yet there are still a few that might question a parent if they should buy the game for their children. Although many games are rated M, they are often still easily accessible to younger kids. Violent games teach children unacceptable material that could influence them into have bad habits. Being widely advertised, very addictive, and easily accessible could contribute to aggressive behavior in the new generation.
Multi-billion dollar industries advertises to adults as well as children. For example, the best selling video game in America is, “Grand Theft Auto III”(Fagan). Industries promoted these types of violent gore fests games. If a kid was having fun killing in the video game, what is the chances they won’t in the real life? The negative game makes it seem less wrong to do cruel acts like stealing, beating people, or even killing. Also, this game is very realistic which causes a even bigger effect on players. Furthermore, in a cartoon by David Horsey, “ Dr Frankenstein creating little Monsters” conveys the game industry forcing kids to play video games that could change their behavior(Horsey). This illustrates how the younger generations are less patient and more violent; however, it’s not only the industries fault, but parents as well. Parents don’t monitor their kids games as frequently anymore. As kids are playing more games their priorities are unclear, for games are more important. Moreover, in the cartoon it shows Dr. Frankenstein who is also a monster creating more little monsters. These negative and harmful games are advertised as fun which fools kids into thinking it’s right playing these sorts of games.
Next, video games are highly addictive due to the adrenaline rush players get while playing a game with abundance amount of violence. Staring at a screen for hours at a...